|
- NAME
-
qstat - Get statistics from on-line game servers
- SYNOPSIS
-
qstat [options ...]
[-f file]
[-of|-af output-file]
[-server-option host[:port]]
[-raw delimiter]
[-default server-type]
host[:port] ...
- Version 2.5b
- DESCRIPTION
QStat is a command-line program that displays information about
Internet game servers.
The servers are either down, non-responsive, or running a
game. For servers running a game, the server name, map name,
current number of players, and response time are displayed.
Server rules and player information may also be displayed.
Games supported include Quake, QuakeWorld, Hexen II,
Quake II, HexenWorld, Unreal, Half-Life, Sin, Shogo,
Tribes, Tribes 2, Quake III: Arena, BFRIS, Kingpin, and
Heretic II, Unreal Tournament, Soldier of Fortune, Rogue Spear,
Redline, Turok II, Blood 2, Descent 3, Drakan, KISS, Nerf Arena Blast,
Rally Master, Terminous, Wheel of Time, and Daikatana.
Note for Tribes 2: QStat only supports Tribes 2 builds
numbered 22075 or higher.
Some games use query protocols compatible with an existing
game. These servers can be queried using the flags for
the compatible game. For instance, Turok2 should work
using the -uns flag. Unreal Tournament is also
supported by the -uns but is not really a different
game. You can distinguish Unreal Tournament games with the
"minnetver" server rule (standard Unreal servers have a
"mingamever" server rule).
The Quake servers can be divided into two categories: POQS
(Plain Old Quake Server) and QuakeWorld. Quake shareware,
Quake commercial (from CD), winquake, winded, unixded, and
Hexen II are all POQS. The various versions of QuakeWorld
and Quake II use a QuakeWorld type server. The distinction
is based on network protocol used to query the servers, and
affects the kind of information available for display.
The different server types can be queried simultaneously.
If QStat detects that this is being done, the output is
keyed by the type of server being displayed. See DISPLAY
OPTIONS.
The game server may be specified as an IP address or a hostname.
Servers can be listed on the command-line or, with the use
of the -f option, a text file.
- DISPLAY MODES
One line will be displayed for each server queried. The first
component of the line will be the server's address as given
on the command-line or the file. This can be used as a key to
match input addresses to server status. Server rules and player
information are displayed under the server info, indented by
one tab stop.
QStat supports three additional display modes: raw,
templates, and XML. In raw mode, the server information is
displayed using simple delimiters and no formatting. This mode
is good for programs that parse and reformat QStat's output.
The template mode uses text files to layout the server information
within existing text. This is ideal for generating web pages.
The XML mode outputs server information wrapped in simple
XML tags.
The raw mode is enabled using the -raw option, template
output is enabled using -Ts, and XML output is enabled
- GAME OPTIONS
These options select which servers to query and what game type
they are running. Servers are specified by IP address (for example:
199.2.18.4) or hostname. Servers can be listed on the command-line
or in a file (see option -f.) The game type of a server
can be specified with its address, or a default game type can be
set for all addresses that don't have a game type.
The following table shows the command-line option and type strings
for the supported game types. The type string is used with the
-default option and in files with the -f option.
Option | Type String | Default Port | Game Server
|
---|
-qs | qs | 26000 | Quake
| -h2s | h2s | 26900 | Hexen II
| -qws | qws | 27500 | QuakeWorld
| -hws | hws | 26950 | HexenWorld
| -q2s | q2s | 27910 | Quake II
| -uns | uns | 7777 | Unreal
| -hls | hls | 27015 | Half-Life
| -sns | sns | 22450 | Sin
| -sgs | sgs | 27888 | Shogo: Mobile Armor Division
| -tbs | tbs | 28001 | Starsiege: Tribes
| -t2s | t2s | 28000 | Tribes 2
| -qwm | qwm | 27000 | QuakeWorld master
| -q2m | q2m | 27900 | Quake II master
| -hlm | hlm | 27010 | Half-Life master
| -tbm | tbm | 28000 | Tribes master
| -t2m | t2m | 28002 | Tribes 2 master
| -q3s | q3s | 27960 | Quake III
| -q3m | q3m | 27950 | Quake III master
| -bfs | bfs | 44001 | BFRIS
| -kps | kps | 31510 | Kingpin
| -hrs | hrs | 28910 | Heretic II
| -sfs | sfs | 28910 | Soldier of Fortune
| -gsm | gsm | 28900 | Gamespy master
| -gps | gps | - | Game using "Gamespy style" protocol
| -d3m | d3m | 3445 | Descent 3 PXO master
| -d3p | d3p | 2092 | Descent 3, PXO server
| -d3s | d3s | 2092 | Descent 3, LAN server
| -d3g | d3g | 20142 | Descent 3, Gamespy protocol
| -rws | rws | 27960 | Return to Castle Wolfestein
| -rwm | rwm | 27950 | Return to Castle Wolfestein master
| -efs | efs | 27960 | Star Trek: Elite Force
| -efm | efm | 27953 | Star Trek: Elite Force master
|
The command-line options can be specified multiple times, one for
each server to be queried.
Configuration Files
The games supported by QStat can be customized with configuration
files. The query parameters
of built-in game types can be modified and new games can be defined.
For built-in game types, certain parameters can be modified. The
parameters are limited to the master server protocol and master
server query string.
New game types can be defined as a variation on an existing game
type. Most new games use a Quake 3 or Gamespy/Unreal based
network engine. These games can already be queried using -q3s
or -gps, but they don't have game specific details such as the
correct default port, the game name, and the correct "game" or "mod"
server rule. And, mostly importantly, they don't get their own
game type string (e.g. q3s, rws, t2s). All of these details
can be specified in the QStat config file.
QStat comes with a default configuration file called 'qstat.cfg'.
If this file is found in the directory where qstat is run, the
file will be loaded. Configuration files can also be specified
with the QSTAT_CONFIG environment variable and the -cfg
command-line option. See Appendix B for
a description of the configuration file format.
Descent 3
Support for Descent 3 is a bit fragmented. There are three different
protocols for getting status information from a Descent 3 server: PXO,
LAN, and Gamespy. If the server was acquired from the PXO master
server, then the PXO protocol is used. If the server is running on
the local LAN (not reporting to a master server), then the LAN
protocol should be used. Finally, if the server's Gamespy query
port is known (default is 20142) then the Gamespy protcol can be
used. The gamespy protocol can be used on servers listed in the PXO
master.
Each protocol reports different information. The Gamespy protocol
provides player names, frags, deaths, and ping. The PXO and LAN
protocols only provide player names.
The ideal solution would be a PXO server list paired with each
server's gamespy query port. Most servers will use the default
gamespy query port, unless there are multiple servers on the same
machine. A possible approach is to get the server list from the
PXO master like this: qstat -d3m,outfile gt.pxo.net,d3pxo.txt
Then convert the file from "d3p" to "d3g" and remove the port numbers:
sed -e 's/d3p/d3g/' -e 's/:.*$//' d3pxo.txt > d3gs.txt
Then run the servers in d3gs.txt with -f:
qstat -f d3gs.txt
This technique will retrieve the full player info for servers using
the default gamespy query port.
Broadcast Queries
- QStat has limited support for broadcast queries. Broadcast queries
use one network packet to find all the game servers on a local
network. A broadcast returns servers of one type on one port.
You may only broadcast to networks to which you computer is
directly attached (ie. local networks). In this release, broadcast
queries are only supported for: Quake II servers and Gamespy style servers.
A broadcast query is specified by prefixing an address with a '+'
(plus sign). The address should be 255.255.255.255 or a valid
broadcast address for your local network. On Unixes, 'ifconfig -a' will
display the broadcast address for all attached networks.
Master Servers
Master server addresses don't change very often, but some times they
go off-line. The following is a table of some of the master servers
I know about.
Game | Master Servers
|
---|
QuakeWorld | satan.idsoftware.com (ports 27000, 27002, 27003,
27004, 27006), 204.182.161.2, 194.217.251.40, 203.34.140.1, 200.245.221.200,
194.87.251.3
| Quake II | satan.idsoftware.com, q2master.planetquake.com
| Half-Life | half-life.west.won.net, half-life.east.won.net
| Tribes | tribes.dynamix.com
| Quake III | master3.idsoftware.com
| Gamespy | master0.gamespy.com
| Tribes 2 | 211.233.32.77:28002, 217.6.160.205:28002
| Descent 3 | gt.pxo.net
| Return to Castle Wolfenstein | wolfmaster.idsoftware.com
| Star Trek: Elite Force | master.stef1.ravensoft.com
|
Gamespy Master
Access to the gamespy masters has been disabled by Gamespy Inc.
Server lists can be fetched from Gamespy masters by using the gsm
game type. A query argument is required to use the Gamespy master.
This extra argument indicates which server list to get from the master.
The query argument can be one of the QStat supported game types or any
other string that will fetch a server list. The following game types
can be used as query arguments: qws, q2s, q3s, tbs, uns, sgs, hls, kps,
hrs, sfs. For each of the game types, QStat will fetch the appropriate
server list and get status from each server.
The query argument can also be any string that the Gamespy master
responds to. Most of these games support a "standard" server status
protocol that I'll call the "Gamespy status protocol". Not surprisingly,
it is almost identical to the Unreal server status protocol. This
means that QStat can support any game that supports this protocol.
In QStat these games are queried using the gps game type.
Through experimentation I've found the following query arguments.
Query Argument | Game
|
---|
roguespear | Rainbow Six: Rogue Spear
| redline | Redline Racer
| turok2 | Turok 2: Seeds of Evil
| blood2 | Blood 2: The Chosen
| drakan | Drakan: Order of the Flame
| kiss | KISS Psycho Circus: The Nightmare Child
| nerfarena | Nerf Arena Blast
| rally | Rally Masters: Michelin Race Of Champions
| terminous | Terminous (?)
| wot | The Wheel of Time
| daikatana | Daikatana
|
Tribes 2 Master
The Tribes 2 master server supports a number of filtering options.
You can set these filters with QStat by appending query arguments
to the server type. The general syntax is:
t2m,query-arg=value, ...
Query Argument | Values | Description
|
---|
game | mod path | Mod path the server is using. The mod
path of unaltered servers is "base". Use query=types to
get the list of known game types.
| mission | Bounty, Capture the Flag, CnH, Deathmatch, Hunters,
Rabbit, Siege, TeamHunters | Mission type the server is currently running.
Use query=types to get the list of known mission types.
| minplayers | 0 - 255 | Servers with fewer players than this will not be returned.
| maxplayers | 1 - 255 | Servers with more players than this will not be returned.
| regions | list of regions or 0xhex-value
| Limit servers to those in the given geographical
regions. See Region List table. The regionlist is sent as a bit mask
to the Tribes 2 master. If you know the bit mask for a region QStat
doesn't support, you can specify the bitmask directly by supplying a
hex value: regions=0x11.
| build | build version #
| Only return servers matching this build version number. [4/20/2001]
This filter only seems to work if the build version # is 22337.
If the filter is 22228, then the master returns 0 servers. This appears
to be a bug in the T2 master.
| status | list of dedicated, linux, nopassword or 0xhex-value
| Limit servers to those with these status flags set. The list is
one or more status flags separated by colons (':'). To filter on
dedicated Linux servers, specify status=dedicated:linux
If you know a status flag that QStat doesn't support, you can specify
the status flags directly by supplying a hex value: status=0x3
| maxbots | 0 - 255 | Servers with more bots than this will not be returned.
| mincpu | 0 - 65535 | Servers with lower CPU speed than this will not be returned.
| query | types | Get the list of game and mission types. This
is not a filter but a different master request. Using this query
argument overrides any other query arguments. The list of game and
mission types known to the master server will be displayed. In raw
mode, the first line is the list of game types and the second line is
the list of mission types. There is no output template support for
game and mission lists.
|
Region List
The region list is one or more region arguments separated by colons (':').
For example, to filter on North American servers specify regions=naeast:nawest
Region Argument | Geography
|
---|
naeast | North America East
| nawest | North America West
| sa | South America
| aus | Australia
| asia | Asia
| eur | Europe
|
The Tribes 2 master query arguments can be used on the command-line
or in a server list file (via the -f option). If the values
contain spaces, be sure to quote the arguments for your shell. The
second example below demonstrates this usage for most common shells.
To query for
Capture the Flag servers that have more than 6 players:
qstat -t2m,mission=Capture the Flag,minplayers=6 master-server-ip
qstat -t2m,mission="Capture the Flag",minplayers=6 master-server-ip
If you want to do this in a server list file, that would look like
this:
t2m,mission=Capture the Flag,minplayers=6 master-server-ip
Master server filters can be combined with the "outfile" option.
Just put outfile some where in the query argument list and put
the name of the output file after the master IP address:
t2m,outfile,mission=Siege,minplayers=4 master-server-ip,siegeservers.txt
Warning: There is a bug in the 22075 build of Tribes 2 that
doesn't return the game name. For those builds, QStat will use the game
info in place of the game name. The bug is fixed in the 22228 build.
In fixed servers, the game info can be found in the "info" server rule.
Half-Life Master
The Half-Like master server supports a number of filtering options.
You can set these filters with QStat by appending query arguments
to the server type. The general syntax is:
hlm,query-arg=value, ...
Query Argument | Values | Description
|
---|
game | mod path | Servers running this "mod".
| map | map name | Servers running this map.
| status | list of dedicated, linux, notempty, notfull
| Limit servers to those matching this status. The list is
one or more status flags separated by colons (':'). To filter on
dedicated servers that are not empty, specify status=dedicated:notempty
|
See the Tribes 2 master server above for example usage.
Option Usage
- -cfg configuration-file
-
Load the QStat configuration file. New game types defined in
the config file can be used in subsequent command-line options.
- -server-option host[:port]
-
Query game server host for status. The GAME OPTIONS
table lists the available server-options and their default
port.
- -nocfg
Ignore qstat configuration loaded from any default location
(see Appendix B for a list of default locations). Must be the
first option on the command-line. Use this option to have
complete control over the configured game types.
- -master-server-option host[:port]
-
Query a game master for its server list and then query all
the servers. The GAME OPTIONS
table lists the available master-server-options
and their default port.
- -master-server-option,outfile host[:port],file
-
Query a game master for its server list and store it
in file. If the master cannot be contacted, then
file is not changed. If file is - (a
single dash), then stdout is used.
The GAME OPTIONS table lists the available
master-server-options and their default port.
- -gsm,query-argument host[:port]
-
Query a Gamespy master for a server list and then query all
the servers. The Gamespy Master section details the supported
values for query-argument.
- -gsm,query-argument,outfile host[:port],file
-
Query a Gamespy master for a server list and store it
in file. If the master cannot be contacted, then
file is not changed. If file is - (a
single dash), then stdout is used.
The Gamespy Master section details the supported
values for query-argument.
- -q3m,query-argument host[:port]
-
Query a Quake 3 Arena master for a protocol-specific server list
and then query all the servers. The query-argument should
be a Quake 3 protocol version. Protocol version 48 is Quake 3
version 1.27, protocol 46 is Quake 3
version 1.25, protocol 45 is Quake 3 1.17, protocol 43 is Quake 3
version 1.11. The default is protocol version 48.
- -q3m,query-argument,outfile host[:port],file
-
Query a Quake 3 Arena master for a protocol-specific server list
and store it in file. The query-argument should
be a Quake 3 protocol version. Protocol version 46 is Quake 3
version 1.25, protocol 45 is Quake 3 1.17, protocol 43 is Quake 3
version 1.11. The default is protocol version 45.
- -f file
-
Read host addresses from the given file. If file is -,
then read from stdin. Multiple -f options may be
used. The file should contain host names or IP
addresses separated by white-space (tabs, new-lines,
spaces, etc). If an address is preceded by a server
type string, then QStat queries the address according
to the server type. Otherwise QS is assumed, unless -default
is used. The GAME OPTIONS table lists the available server
type strings and their default port.
- -default type-string
-
Set the default server type for addresses where the type is not
obvious. This affects the addresses at the end of the qstat
command-line and those in a file not prefixed by a server type
(see -f).
The GAME OPTIONS table lists the available server
type strings and their default port.
- INFO OPTIONS
- -R
-
Fetch and display server rules.
- -P
-
Fetch and display player information.
- DISPLAY OPTIONS
The QStat output should be self explanatory. However, the type of
information returned is different between game types. If QStat
queries multiple server types, then each server status line is prefixed
with its type string. The GAME OPTIONS table lists the available
type strings.
- -of file
-
Write output to file instead of stdout or the console.
file is over written if it already exists.
- -af file
-
Like -of, but append to the file. If file does
not exist, it is created.
- -u
-
Only display hosts that are up and running a game server.
Does not affect template output.
- -nf
-
Do not display full servers. Does not affect template
output.
- -ne
-
Do not display empty servers. Does not affect template
output.
- -nh
-
Do not display header line (does not apply to raw or
template output.)
- -cn
-
Display color names instead of numbers. This is
the default. Only applies to Quake, QuakeWorld,
Hexen II, and HexenWorld.
- -ncn
-
Display color numbers instead of color names. This is
the default for -raw mode. Only applies to Quake,
QuakeWorld, Hexen II, and HexenWorld.
- -hc
-
Display colors in #rrggbb format. This is nice for
HTML output. Only applies to Quake, QuakeWorld,
Hexen II, and HexenWorld.
- -tc
-
Display time in clock format (DhDDmDDs). This is the default.
- -tsw
-
Display time in stop-watch format (DD:DD:DD).
- -ts
-
Display time in seconds. This is the default for
-raw mode.
- -pa
-
Display player addresses. This is the default for
-raw mode. Only available for Quake and Hexen II.
- -sort sort-keys
-
Sort servers and/or players. Servers and players are sorted
according to sort-keys. Lower case sort keys are
for servers and upper case keys are for players. The
following sort keys are supported:
- p - Sort by ping
- g - Sort by game (mod)
- i - Sort by IP address
- h - Sort by hostname
- n - Sort by number of players
- l - Sort by list order
- P - Sort by player ping
- F - Sort by frags
- T - Sort by team
The 'l' (ell) sort key displays servers in the order they
were provided to qstat. For example, the order in which
they are listed on the command-line or in a file. The
'l' sort key cannot be combined with other server sort
keys, but it can be be combined with player sort keys.
If the 'l' sort key is used with other sort keys, then the
'l' sort key is ignored.
- -hpn
-
Display player names in hex.
- -old
-
Use pre-qstat 1.5 display style.
- -raw delimiter
-
Display data in "raw" mode. The argument to
-raw is used to separate columns of
information. All information returned by the game
server is displayed.
POQS output -- General server information is
displayed in this order: command-line arg (IP address
or host name), server name, server address (as returned
by Quake server), protocol version, map name, maximum
players, current players, average response time,
number of retries. Server rules are displayed on one
line as rule-name=value. If significant packet
loss occurs, rules may be missing. Missing rules are
indicated by a "?" as the last rule. Player information
is displayed one per line: player number, player name,
player address, frags, connect time, shirt color, pants
color. A blank line separates each set of server
information.
QuakeWorld and HexenWorld server output -- General server information is
displayed in this order: command-line arg (IP address
or host name), server name, map name, maximum
players, current players, average response time,
number of retries, game (mod). Server rules are displayed on one
line as rule-name=value. Player information
is displayed one per line: player number, player name,
frags, connect time, shirt color, pants
color, ping time (milliseconds), skin name. A blank line
separates each set of server information.
All master server output -- Master server information is
displayed in this order: command-line arg (IP address
or host name), number of servers. No other information
is displayed about master servers.
Quake II, Quake III, Half-Life, Sin, BFRIS, Kingpin, Heretic II, Unreal, Tribes 2, and Shogo server output -- General server information and
server rules are the same as a QuakeWorld server.
The player information varies for each game:
- Quake II/III, Sin, Kingpin, Heretic II, Shogo: player name, frags, ping time
- Half-Life: player name, frags, connect time
- Tribes: player name, frags, ping time, team number, packet loss
- Tribes 2: player name, frags, team number, team name, player type, tribe tag
- Unreal: player name, frags, ping time, team number, skin, mesh, face
- BFRIS: player number, ship, team name, ping time, score, frags, player name
- Descent 3: player name, frags, deaths, ping time, team
Ping time is in milli-seconds. Connect time is in seconds.
A blank line separates each set of server information.
Servers queried using the "Gamespy style" protocol use the
same raw output format as Unreal servers.
- -raw,game delimiter
-
Same as -raw but adds the game or mod name as the last
item of server info.
- -raw-arg
-
When used with -raw, always display the server address
as it appeared in a file or on the command-line. Note that
when -H is used with -raw, the first field of the
raw output could be a hostname if the server IP address was resolved.
This can make matching up input servers addresses with raw output
lines fairly difficult. When -raw-arg is also used, an
additional field, the unresolved server address, is added at the
beginning of all raw output lines.
- -progress
-
Print a progress meter. Displays total servers processed,
including timeouts and down servers. The meter is just a
line of text that writes over itself with <cr>. Handy
for interactive use when you are redirecting output to
a file (the meter is printed on stderr).
- -Tserver file
- -Tplayer file
- -Trule file
- -Theader file
- -Ttrailer file
-
Output templates. Each template should be a text file containing
QStat variables that are substituted for results from the server
query. The -Tserver flag must present to enable template
output. The other -T flags are optional. The server template
is output once for each server queried. The player template,
if present, is output once for each player (if -P is also
used). The rule template is output once for each server rule (the
-R option may be required for some game types).
The header template is output once before any servers
are output. The trailer template is output once after all servers
are output. See Appendix A for the
output template formatting and variables.
NOTE: All of of the -T flags may be abbreviated with two
characters: -Ts, -Tp, -Tr, -Th, and -Tt.
- -htmlnames
-
Colorize Quake 3 and Tribes 2 player names using html font tags.
Enabled by default if $HTML is used in an output template.
- -nohtmlnames
-
Do not colorize Quake 3 and Tribes 2 player names even if
$HTML is used in an output template. The
$HTMLPLAYERNAME variable will always colorize player
names.
- -htmlmode
-
Convert <, >, and & to the equivalent HTML entities.
This is the same as $HTML in an output template, but works for
result in double-escaping.
- -carets
-
Display carets in Quake 3 player names. Carets are
used for colorized player names and are remove by default.
This option has no effect if -htmlnames is
enabled.
Output server information wrapped in XML tags.
- -utf8
-
Use the UTF-8 character encoding for XML output.
- -errors
-
Display errors.
- -d
-
Enable debug options. By default, enables printing of all
received packets to stderr.
- SEARCH OPTIONS
- -H
-
Resolve IP addresses to host names. Use with caution
as many game servers do not have registered host
names. QStat may take up to a minute to timeout
on each unregistered IP address. The duration of
the timeout is controlled by your operating system. Names
are resolved before attempting to query any servers.
- -Hcache cache-file
-
Cache host name and IP address resolutions in cache-file.
If the file does not exist, it is created. If -Hcache is used
without -H, then the cache is only used for host to IP address
resolution. WARNING A host cache file should not be
shared by QStat programs running at the same time. If you run several
QStats at the same time, each should have its own cache file.
- -interval seconds
-
Interval in seconds between server retries. Specify as a
floating point number. Default interval is 0.5 seconds.
This option does not apply to master servers (see -mi.)
- -mi seconds
-
Interval in seconds between master server retries. Specify as a
floating point number. Default interval is 2 seconds.
- -retry number
-
Number of retries. QStat will send this many packets
to a host before considering it non-responsive. Default
is 3 retries.
- -maxsimultaneous number
-
Number of simultaneous servers to query. Unix systems
have an operating system imposed limit on the number of
open sockets per process. This limit varies between
32 and 100 depending on the platform. On Windows 95 and
Windows NT, the "select" winsock function limits the number of
simultaneous queries to 64. These limits can be increased
by minor changes to the code, but the change is different
for each platform. Default is 20 simultaneous queries.
This option may be abbreviated -maxsim.
- -timeout seconds
-
Total run time in seconds before giving up. Default is
no timeout.
- NETWORK OPTIONS
- -srcport port-number | port-range
-
Specify the source ports for sending packets. The ports can
be a single number or a range. A range is two numbers
separated by a dash ('-'). The numbers should be positive
and less than 65535. Use this option to get through a
firewall that has source port restrictions. Set -srcport
to the range of ports allowed by the firewall.
Example: If your firewall will allow outgoing UDP packets on
ports 26000-30000, the qstat option would be -srcport 26000-30000
Note: The number of source ports given should be greater
than or equal to the -maxsim (defaults to 20). The
number of source ports will limit the number of simultaneous
server queries.
- -srcip IP-address
-
Specify a local IP address from which to send packets. This
is useful on machines that have multiple IP addresses where
the source IP of a packet is checked by the receiver.
Normally this option is never needed.
- NOTES
The response time is a measure of the expected playability
of the server. The first number is the server's average
time in milli-seconds to respond to a request packet from
QStat. The second number is the total number of retries
required to fetch the displayed information. More retries
will cause the average response time to be higher. The
response time will be more accurate if more requests are made
to the server.
For POQS, a request is made for each server rule and line
of player information. So setting the -P and
-R options will result in a more accurate
response time. Quake and Hexen II are POQS.
For most other game servers, QStat makes just one request to
retrieve all the server status information, including server
rules and player status. The -P and -R options do
not increase the number of requests to the server.
Half-Life supports three different requests for information;
general status, players, and server rules. Each requires a
separate request packet, so a total of three are used to
retrieve player and rules.
Quake supports a number of control codes for special effects in
player names. QStat normalizes the codes into the ASCII
character set before display. The graphic codes are not
translated except the orange brackets (hex 90, 10, 91, and 11)
which are converted to '[' and ']'. Use the hex-player-names
option -hpn to see the complete player name.
POQS do not return version information. But
some small amount of info can be gathered from the server
rules. The noexit rule did not appear until version 1.01.
The Quake II server rules include a "version" key that
contains the id build number. Recent releases of QuakeWorld
have a "*version" key in the server rules. Unreal
servers include a "gamever" key in the server rules
that contains the server version without the decimal point.
Most other game servers include some kind of version info
in the server rules.
- EXAMPLES
The following is an example address file that queries a QuakeWorld
master, several Hexen II servers, some POQS, and a few Quake II servers.
QWM 192.246.40.12:27004
H2S 207.120.210.4
H2S 204.145.225.124
H2S 207.224.190.21
H2S 165.166.140.154
H2S 203.25.60.3
QS 207.25.198.110
QS 206.154.207.104
QS 205.246.42.31
QS 128.164.136.171
Q2S sm.iquest.net
Q2S 209.39.134.5
Q2S 209.39.134.3
If the above text were in a file called QSERVER.TXT ,
then the servers could be queried by running:
qstat -f QSERVER.TXT
- IMPLEMENTATION NOTES
QStat sends packets to each host and waits for return packets.
After some interval, another packet is sent to each host which
has not yet responded. This is done several times before the
host is considered non-responsive. QStat can wait for responses
from up to 20 hosts at a time. For host lists longer than
that, QStat checks more hosts as results are determined.
The following applies only applies to POQS. If QStat exceeds
the maximum number of retries when fetching
server information, it will give up and try to move on to
the next information. This means that some rules or player
info may occasionally not appear. Player info may also be
missing if a player drops out between getting the general
server info and requesting the player info. If QStat times
out on one rule request, no further rules can be fetched.
This is a side-effect of the Quake protocol design.
The number of available file descriptors limits the number of
simultaneous servers that can be checked. QStat reuses file
descriptors so it can never run out. The macro MAXFD in
qstat.c determines how many file descriptors will be
simultaneously opened. Raise or lower this value as needed. The
default is 20 file descriptors.
Operating systems which translate ICMP Bad Port
(ICMP_PORT_UNREACHABLE) into a ECONNREFUSED will display some
hosts as DOWN. These hosts are up and connected to the
network, but there is no program on the port. Solaris 2.5 and
Irix 5.3 correctly support ICMP_PORT_UNREACHABLE, but Solaris
2.4 does not. See page 442 of "Unix Network Programming" by
Richard Stevens for a description of this ICMP behavior.
Operating systems without correct ICMP behavior will just
report hosts without Quake servers as non-responsive.
Windows NT and Windows 95 don't seem to support this ICMP.
For hosts with multiple IP addresses, QStat will only send
packets to the first address returned from the name service.
QStat supports Unreal version 2.15 or greater.
- BUGS
- PORTABILITY
UNIX - QStat has been compiled and tested on Solaris 2.x,
Irix 5.3/6.2/6.3/6.4, FreeBSD 2.2/3.0,
BSDi, HP-UX 10.20/11.0, and various flavors of Linux.
WINDOWS - The Windows version of QStat (win32/qstat.exe) runs on Windows 95
and Windows NT as a console application. On Windows 95 and NT 4.0,
short-cuts can be used to
set the arguments to qstat. On Windows NT 3.51, use a batch file.
OS/2 - An OS/2 binary is no longer included. Try contacting Per Hammer
for an OS/2 Warp binary.
per@mindbend.demon.co.uk.
VMS - The source includes a VMS patch from John Ross Hunt.
This patch was tested on QStat 2.0b, but has not been tested on
the current version. See COMPILE.txt for instructions.
- VERSION
This is QStat version 2.5b.
The QStat webpage is updated for each new version and
contains links to Quake server listings and pages about
the Quake and Unreal network protocols. The page can be found at
http://www.qstat.org
Quake, Quake II, QuakeWorld, and Quake III created by id Software.
Hexen II, HexenWorld, and Heretic II
created by Raven Software. Unreal created by Epic Games. Half-Life
created by Valve Software. Sin created by Ritual Entertainment.
Shogo: Mobile Armor Division was created by Monolith Productions Inc.
Tribes and Tribes 2 created by Dynamix, Inc. BFRIS created by Aegis Simulation
Technologies. Kingpin created by Xatrix Entertainment Inc.
- AUTHOR
Steve Jankowski
steve@qstat.org
- COPYRIGHT
Copyright © 1996,1997,1998,1999 by Steve Jankowski
- LICENSE
QStat is covered by the terms of the Artistic
License. The license terms can be found in LICENSE.txt
of the QStat package.
APPENDIX A - Output Templates
QStat output templates provide greater control of the appearance
of server status information. The results of a server query can be
organized, formatted, and wrapped within any other text. The most
obvious use is to generate HTML for web pages. However, it could
also generate custom output for redisplay within another tool.
There are four output templates:
Template | Option |
|
---|
server | -Ts | Output once for each server queried. (required)
| player | -Tp | Output once for each player. Must be used with -P.
Invoked by the $PLAYERTEMPLATE variable.
| player | -Tr | Output once for each server rule.
Invoked by the $RULETEMPLATE variable.
| header | -Th | Output once before any servers are queried.
| trailer | -Tt | Output once after all servers are output.
|
The server template must be specified to enable template output. The
other templates are optional.
Each output template is a file containing text and QStat variables.
The text is output unchanged by QStat, but the variables are processed
and replaced by QStat. Most variables are replaced by values from a
queried server. Some variables have hardcoded values,
and some generate no output, but affect how the template is processed.
Variables are grouped according to the templates where they can be used.
General variables may be used in any of the templates. Server variables
may be used in the server or player templates. Player variables may be used in the
player template. Expression variables may only be used with the
$IF and $IFNOT variables. If a variable is used where it
doesn't make sense, it is ignored and generates no output.
Variables are specified using one of several syntaxes:
$VAR
$VAR:OPTION
$(VAR)
$(VAR:OPTION)
$(VAR:OPTION(ARGUMENT))
The syntax used does not affect the output. However using the $()
syntax is somewhat more readable when the text gets cluttered. If you
want the variable to be followed immediately by text, then the $()
syntax must be used.
Download considerations
If you are generating output to be downloaded, then you'll want to make
your output as small as possible. In the case of HTML, you can reduce
the size of your pages by excluding stuff.
Remove unneeded spaces (indenting and newlines)
Remove unneeded end tags. The HTML spec says the following tags can
always be left out: </TD> </TR> </TH>
When creating a table, "width" modifiers are only needed on one
cell of a column. Put them on the cells of the first row of the
table.
Display options
The display options -u, -ne, and -nf have no
affect on template output. Use the $IF:UP, $IF:ISEMPTY,
and $IF:ISFULL conditions to accomplish the same thing.
General Variables
$QSTATURL | Output the web address of the QStat home page.
| $QSTATVERSION | Output the version of QStat being run.
| $QSTATAUTHOR | Output the name of the QStat programmer.
| $QSTATAUTHOREMAIL | Output the email address of the QStat programmer.
| $HTML | Enable HTML friendly string output. Server
results may
include characters that have special meaning in HTML. These are replaced
by equivalent SGML entities. QStat converts '<', '>',
and '&' to '<', '>', and
'&'. Use this variable once in the header template.
$CLEARNEWLINES | Convert line feeds and carriage
returns into spaces. Applies to all variables that output strings.
Use this variable once in the header template.
| $RULENAMESPACES | Allow spaces in rule names.
Use this variable once in the header template.
| $IF | Conditional output. If the variable option is "true,"
the template is output up to a matching $ENDIF variable. If the variable
option is "false," the template is ignored until after a matching
$ENDIF. See Conditional Options for a list of supported conditional
options.
| $IFNOT | Conditional output. Same as $IF, but the opposite
sense.
| $ENDIF | End conditional output. There must be one $ENDIF for
each $IF and $IFNOT within a template.
| $NOW | Output the current local time.
| $TOTALSERVERS | The total number of servers to be queried.
| $TOTALUP | The number of servers up and running.
| $TOTALNOTUP | The number of servers either DOWN or TIMEOUT.
| $TOTALPLAYERS | The number of players found on all servers.
| $\ | Ignore the next newline.
Not really a variable, but a way to curtail the output of extra newlines.
Saves space in the output while the template remains readable. Must be
the last thing on the line.
| $DEFAULTTYPE | The full name of the default server type specified
with -default.
| |
Server Variables
$HOSTNAME | Output the host name of the server if known,
otherwise the server address as given to QStat.
|
$SERVERNAME | Output the name of the server.
|
$PING | The time in milli-seconds to get a response from
the server. If the server is DOWN or TIMEOUT, nothing is output.
|
$PLAYERS | The number of players on the server.
|
$MAXPLAYERS | The maximum number of players allowed on the server.
|
$MAP | The name of the map being played.
|
$GAME | The name of the game being played. This is usually the
name of the "mod" run by the server.
| $GAMETYPE | The type of game being played. Only applies to
Quake 3. Typical values are Free For All, Capture the Flag, and Arena.
|
$RETRIES | The number of retries needed to get the server status.
This is a measure of packet loss.
|
$IPADDR | The IP address of the server. Does not include the
port number.
|
$PORT | The port the server is running on.
|
$ARG | The server address as given to QStat.
|
$TYPE | Output one of the following depending on the server type:
Quake
Quake II
Quake II Master
QuakeWorld
QuakeWorld Master
Hexen II
HexenWorld
Unreal
Half-Life
Half-Life Master
Sin
Tribes
Tribes Master
Tribes 2
Tribes 2 Master
Shogo: Mobile Armor Division
Quake III: Arena
Quake III Master
BFRIS
Kingpin
Heretic II
Soldier of Fortune
Gamespy Master
Gamespy Protocol
If the server type is not known, nothing is output.
|
$TYPESTRING | The server's type string (see GAME OPTIONS table.)
|
$TYPEPREFIX | The server's type prefix (same as $TYPESTRING but in all-caps.)
|
$RULE:name | The value of a server rule. If the
rule is not returned by the server, nothing is output. Must be used with
the -R flag.
Server rule names can include any alpha-numeric
character plus '*', '_', '.', or ' ' (space). The use of space in a rule
name will require use of the parenthesized format: $(RULE:name)
|
$ALLRULES | Output all the server rules in the format
name=value separated by commas. Must be used with
the -R flag.
|
$PLAYERTEMPLATE | Invoke the player template. The player
template is output once for each player on the server. Must be used with
the -P flag.
|
$RULETEMPLATE | Invoke the rule template. The rule
template is output once for each server rule.
|
Player Variables
The player template is only invoked if $PLAYERTEMPLATE is used in the
server template.
$PLAYERNAME | The name of the player. If
-htmlnames or $HTML is used, then HTML color font tags will
be added for Quake 3 and Tribes 2 player names. If $HTML is used
but -nohtmlnames is set, then player names will not be
colorized.
|
$HTMLPLAYERNAME | The name of the player with HTML color
font tags. Only Quake 3 and Tribes 2 are supported.
|
$FRAGS | The number of frags scored.
|
$DEATHS | The number of times player has died. This value is
only available for Descent 3 servers.
|
$PLAYERPING | The player's ping time to the server.
This value is not available from Half-Life servers.
|
$CONNECTTIME | How long the player has been playing.
This value is only available from Quake, QuakeWorld, Hexen II, and
Half-Life servers.
|
$SKIN | The name of the player's skin texture.
This value is not available from ?? servers.
|
$MESH | The name of the player's mesh (model).
This value is only available from Unreal servers.
|
$FACE | The name of the player's face texture.
This value is only available from Unreal version 405+ servers.
|
$SHIRTCOLOR | Color of the player's shirt.
This value is only available from Quake, QuakeWorld, and Hexen II servers.
|
$PANTSCOLOR | Color of the player's pants.
This value is not available from Quake, QuakeWorld, and Hexen II servers.
|
$PLAYERIP | The IP address of the player's computer.
This value is only available from Quake and Hexen II servers.
|
$TEAMNUM | The player's team number. This value is only
available from Unreal, Tribes, and Tribes 2 servers.
| $TEAMNAME | The player's team name. This value is only
available from Tribes and Tribes 2 servers.
| $TRIBETAG | The player's tribe tag. This value is only
available from Tribes 2 servers.
| $PACKETLOSS | The player's packet loss. This value is only
available from Tribes servers.
| $COLORNUMBERS | Display $SHIRTCOLOR and $PANTSCOLOR as
numbers. Equivalent to -ncn command-line option. No output.
| $COLORNAMES | Display $SHIRTCOLOR and $PANTSCOLOR using
color names. Equivalent to -cn command-line option. No output.
| $COLORRGB | Display $SHIRTCOLOR and $PANTSCOLOR using
#rrggbb format. Equivalent to -hc command-line option. No output.
| $TIMESECONDS | Display $CONNECTTIME as number of seconds.
Equivalent to -ts command-line option. No output.
| $TIMECLOCK | Display $CONNECTTIME in clock format (DhDDmDDs).
Equivalent to -tc command-line option. No output.
| $TIMESTOPWATCH | Display $CONNECTTIME in stop-watch format (DD:DD:DD).
Equivalent to -tsw command-line option. No output.
|
Rule Variables
The rule template is only invoked if $RULETEMPLATE is used in the
server template. The rule template supports equality tests on rule names
and values. See RULENAME and RULEVALUE under Conditional Options.
$RULENAME | The server rule name.
| $RULEVALUE | The server rule value.
|
Conditional Options
These options maybe used with the $IF and $IFNOT variables.
For example, to display player information, the following could be used
in the server template:
$(IF:PLAYERS)$(IF:FLAG(-P))
The server has $(PLAYERS) players:
$(PLAYERTEMPLATE)
$(ENDIF)$(ENDIF)
The template between the $IF and $ENDIF variables will only be
displayed if the server has one or more players and the -P
flag was given to QStat.
GAME | True if the server is running a "mod."
| PLAYERS | True if the server has one or more players.
| QUAKE | True if the server is running Quake (the original).
| QUAKE2 | True if the server is running Quake II.
| Q2MASTER | True if the server is a Quake II master.
| QUAKEWORLD | True if the server is running QuakeWorld.
| QWMASTER | True if the server is a QuakeWorld master.
| HEXEN2 | True if the server is running Hexen II.
| HEXENWORLD | True if the server is running HexenWorld.
| UNREAL | True if the server is running Unreal.
| HALFLIFE | True if the server is running Half-Life.
| HLMASTER | True if the server is a Half-Life master.
| SIN | True if the server is running Sin.
| TRIBES | True if the server is running Tribes.
| TRIBESMASTER | True if the server is a Tribes master.
| TRIBES2 | True if the server is running Tribes 2.
| TRIBES2MASTER | True if the server is a Tribes 2 master.
| SHOGO | True if the server is running Shogo.
| QUAKE3 | True if the server is running Quake III.
| Q3MASTER | True if the server is a Quake III master.
| BFRIS | True if the server is running BFRIS.
| KINGPIN | True if the server is running Kingpin.
| HERETIC2 | True if the server is running Heretic II.
| SOLDIEROFFORTUNE | True if the server is running Soldier of Fortune.
| DESCENT3 | True if the server is running Descent 3.
| GAMESPYMASTER | True if the server is a Gamespy Master.
| GAMESPYPROTOCOL | True if the server is running a "Gamespy style" status protocol.
| RULE(name) | True if the rule name is set on
the server.
Server rule names can include any alpha-numeric
character plus '*', '_', or '.'. If $RULENAMESPACES is enabled,
then rule names may contain a ' ' (space).
| FLAG(name) | True if the flag name was used
on the QStat command-line. The only flag names supported are:
-H, -P, and -R. Any other flag name returns
false.
|
UP | True if the server is up and running.
|
DOWN | True if the server is known to be not running. This
is true if the server computer returns an ICMP indicating that nothing
is running on the port. Only supported by some operating systems.
|
TIMEOUT | True if the server never responded to a status query.
| HOSTNOTFOUND | True if the host name lookup failed.
| ISEMPTY | True if the server has no players.
| ISMASTER | True if this is a master server.
| ISFULL | True if the server has the maximum players.
| ISTEAM | True if the player is a team. Only available
with Tribes and Tribes 2 servers. Only applies to the player template.
ISBOT | True if the player is a bot. Only available
with Tribes 2 servers. Only applies to the player template.
ISALIAS | True if the player is using an alias.
Only available with Tribes 2 servers. Only applies to the player template.
TRIBETAG | True if the player has a tribe tag.
Only available with Tribes 2 servers. Only applies to the player template.
|
RULENAME | True if the rule name matches the
variable argument. For example $(IF:RULENAME(version)) will be true
when the rule template is outputing a "version" server rule.
Only applies to the rule template.
RULEVALUE | True if the rule value matches the
variable argument. For example $(IF:RULEVALUE(1)) will be true
when the rule template is outputing a server rule whose value is "1".
Only applies to the rule template.
| | | | |
APPENDIX B - QStat Configuration File
QStat configuration files modify built-in game types or create new
game types. New command-line options and template variables are created
for new game types.
Please refer to the default configuration file for examples. The
default configuration file qstat.cfg can be found in the
QStat package.
Config File Load Order
QStat will load one default configuration file and zero or more
command-line configuration files. The default configuration file
will be the first readable file found by the following search.
- File named in $QSTAT_CONFIG environment variable.
- Unix: $HOME/.qstatrc
Windows: $HOME/qstat.cfg
- Unix: sysconfdir/qstat.cfg
Windows: location-of-qstat.exe/qstat.cfg
The default configuration file will be loaded before reading any
command-line parameters. Configuration files specified on the command
line will be merged with the contents of the default config file.
In the case of duplicate game types, the command-line config files
will be used.
The QStat package includes a qstat.cfg that defines several
new game types. If you want to use these game types, you need to
place the file where it can be found by the default config file
search. Or use the -cfg option.
Unix Note: The sysconfdir is determined when qstat is
compiled. For Unix compiles, the QStat makefiles default to /etc.
To compile with a different sysconfdir, set SYSCONFDIR when
compiling with gmake. For example, to set sysconfdir
to /usr/local/etc
% gmake SYSCONFDIR=/usr/local/etc |
Windows Note: The location-of-qstat.exe is the directory
where the QStat executable (qstat.exe) is located. Just put the
default qstat.cfg in the same directory as qstat.exe.
General Syntax
QStat configuration files describe game types using "stanzas". A stanza
begins with a "gametype" line and is followed by several parameter lines
ending with an "end" line. The general syntax looks like this:
gametype type-string (modify | new extend type-string)
parameter-name = parameter-value
...
end
|
The text in bold are keywords that must be used as shown.
Parameter names are one or more words separated by spaces. The supported
parameters and their meaning are listed in Gametype Parameters. Extra
white space before, after and within a parameter name is ignored.
An equal sign ('=') must separate the parameter name and the
parameter value. There can be one parameter setting per line.
Parameter values are one more characters or escape sequences. Leading
and trailing spaces are ignored. All characters are used as-is except
for backslash ('\') which begins an escape sequence.
\\ | A single backslash ('\')
| \n | A newline (ASCII char 10)
| \r | A carriage return (ASCII char 13)
| \(space) | A space (ASCII char 32). This escape should
be entered as two characters: backslash followed by one space.
| \xHH | A single character represented by the two-digit
hexadecimal code. The hex digits H must be 0-9, A-F, or a-f.
| \DDD | A single character represented by the three-digit
octal code. The octal digits D must be 0-7.
|
Defining New Game Types
New game types are defined with the new keyword.
gametype new-type-string new extend existing-type-string
parameter-name = parameter-value
...
end
|
The new-type-string must not be a built-in type string. If a new gametype
is defined multiple times in configuration files, only the last
definition is used. The existing-type-string can be any built-in or
configuration defined game type. However, QStat has the best support for
extending Q3S, Q2S, GPS, UNS, and Q3M game types.
The new game type has command-line option, type string and type prefix
derived from new-type-string. The case of new-type-string is ignored.
The command-line option and type string are always lower-case and the
type prefix is always upper case.
The new game type starts with the same parameters as the existing-type-string
except for the type string itself. Game type parameters are set by the
following parameter setting lines. Some parameters may only be used
with master server and some only with game servers.
We suggest that new-type-strings be as short as possible and end with
an 's' for game servers and an 'm' for master servers. New game types
should, but are not required to, set the name, default port, and
template var parameters. The template var should be all upper-case
and should not contain any spaces.
Modifying Game Types
Existing game types can be modified to update their query parameters.
gametype existing-type-string modify
parameter-name = parameter-value
...
end
|
The existing-type-string can be a built-in game type or a configuration
defined game type.
Only certain parameters can be modified: master protocol, master query,
and master packet.
Request Packets
The request packets used for game server queries can be set with
status packet, status2 packet, player packet, and rule packet.
Request packets for master servers can be set with the master packet
parameter.
A request packet can only be set if the extended game type uses the
same type of request packet. If a game type only uses the status
packet, then an extending game type can only set the status packet.
Request packet typically contain binary characters (those beyond the
printable ASCII character set). These can be specified using the
hex and octal character escapes.
If the master packet parameter is set, the master protocol and master
query parameters will be ignored.
Game Type Parameters
name | Sets the name of the game type. Should be the full game
name as used by the publisher.
| default port | Default network port used by the status protocol.
| status port offset | Offset of the status/query port from the game port.
| game rule | The server rule containing the name of the game style or game mod.
| template var | The template variable used to test whether a server is of this game type.
| status packet | The status request packet. This is the first
packet sent to a server of this game type.
| status2 packet | The second status request packet. If the server
responded to the first status packet, then this packet is sent, but only
if player or rule info is needed (command-line options -P or -R).
| player packet | The player request packet. Requests player
information.
| rule packet | The rule request packet. Requests server rule information.
| master for gametype | Sets the type of game returned by this master. The value must be a built-in or configuration defined game type.
| master protocol | The protocol number to use in the master request.
The master server will respond with servers that match the protocol number.
The numbers change with each version of the game that uses an incompatible
network protocol. The master protocol is used mainly with Quake 3 based
games.
The master request packet will combine the master protocol and master
query values.
| master query | The query string to use in the master request.
The master query string provides additional filtering for the master
server.
The default master request packet will combine the master protocol and
master query values.
| master packet | The master request packet. Requests a server
list from the master server. If master packet is set, master protocol
and master query are ignored.
|
|