The key tool to use in making your Haskell program run faster are
GHC's profiling facilities, described separately in Chapter 5. There is no substitute for
finding where your program's time/space is really going, as
opposed to where you imagine it is going.
Another point to bear in mind: By far the best way to improve a
program's performance dramatically is to use better
algorithms. Once profiling has thrown the spotlight on the guilty
time-consumer(s), it may be better to re-think your program than to
try all the tweaks listed below.
Another extremely efficient way to make your program snappy is to use
library code that has been Seriously Tuned By Someone Else. You
might be able to write a better quicksort than the one in the
HBC library, but it will take you much longer than typing import
QSort. (Incidentally, it doesn't hurt if the Someone Else is Lennart
Augustsson.)
Please report any overly-slow GHC-compiled programs. The current
definition of “overly-slow” is “the HBC-compiled version ran
faster”…
Optimise, using -O or -O2:
This is the most basic way
to make your program go faster. Compilation time will be slower,
especially with -O2.
At present, -O2 is nearly indistinguishable from -O.
Compile via C and crank up GCC:
The native code-generator is designed to be quick, not mind-bogglingly
clever. Better to let GCC have a go, as it tries much harder on
register allocation, etc.
At the moment, if you turn on -O you get GCC
instead. This may change in the future.
So, when we want very fast code, we use: -O -fvia-C.
Overloaded functions are not your friend:
Haskell's overloading (using type classes) is elegant, neat, etc.,
etc., but it is death to performance if left to linger in an inner
loop. How can you squash it?
Give explicit type signatures:
Signatures are the basic trick; putting them on exported, top-level
functions is good software-engineering practice, anyway. (Tip: using
-fwarn-missing-signatures can help enforce good signature-practice).
The automatic specialisation of overloaded functions (with -O)
should take care of overloaded local and/or unexported functions.
“But how do I know where overloading is creeping in?”:
A low-tech way: grep (search) your interface files for overloaded
type signatures; e.g.,:
% egrep '^[a-z].*::.*=>' *.hi
Strict functions are your dear friends:
and, among other things, lazy pattern-matching is your enemy.
(If you don't know what a “strict function” is, please consult a
functional-programming textbook. A sentence or two of
explanation here probably would not do much good.)
Consider these two code fragments:
f (Wibble x y) = ... # strict
f arg = let { (Wibble x y) = arg } in ... # lazy
The former will result in far better code.
A less contrived example shows the use of cases instead
of lets to get stricter code (a good thing):
f (Wibble x y) # beautiful but slow
= let
(a1, b1, c1) = unpackFoo x
(a2, b2, c2) = unpackFoo y
in ...
f (Wibble x y) # ugly, and proud of it
= case (unpackFoo x) of { (a1, b1, c1) ->
case (unpackFoo y) of { (a2, b2, c2) ->
...
}}
GHC loves single-constructor data-types:
It's all the better if a function is strict in a single-constructor
type (a type with only one data-constructor; for example, tuples are
single-constructor types).
Newtypes are better than datatypes:
If your datatype has a single constructor with a single field, use a
newtype declaration instead of a data declaration. The newtype
will be optimised away in most cases.
“How do I find out a function's strictness?”
Don't guess—look it up.
Look for your function in the interface file, then for the third field
in the pragma; it should say __S
<string>. The <string> gives
the strictness of the function's arguments. L is
lazy (bad), S and E are
strict (good), P is “primitive”
(good), U(...) is strict and
“unpackable” (very good), and A is
absent (very good).
For an “unpackable” U(...) argument, the info inside
tells the strictness of its components. So, if the argument is a
pair, and it says U(AU(LSS)), that means “the first component of the
pair isn't used; the second component is itself unpackable, with three
components (lazy in the first, strict in the second \& third).”
If the function isn't exported, just compile with the extra flag -ddump-simpl;
next to the signature for any binder, it will print the self-same
pragmatic information as would be put in an interface file.
(Besides, Core syntax is fun to look at!)
Force key functions to be INLINEd (esp. monads):
Placing INLINE pragmas on certain functions that are used a lot can
have a dramatic effect. See Section 7.6.1.
Explicit export list:
If you do not have an explicit export list in a module, GHC must
assume that everything in that module will be exported. This has
various pessimising effects. For example, if a bit of code is actually
unused (perhaps because of unfolding effects), GHC will not be
able to throw it away, because it is exported and some other module
may be relying on its existence.
GHC can be quite a bit more aggressive with pieces of code if it knows
they are not exported.
Look at the Core syntax!
(The form in which GHC manipulates your code.) Just run your
compilation with -ddump-simpl (don't forget the -O).
If profiling has pointed the finger at particular functions, look at
their Core code. lets are bad, cases are good, dictionaries
(d.<Class>.<Unique>) [or anything overloading-ish] are bad,
nested lambdas are bad, explicit data constructors are good, primitive
operations (e.g., eqInt#) are good,…
Use unboxed types (a GHC extension):
When you are really desperate for speed, and you want to get
right down to the “raw bits.” Please see Section 7.2.1 for some information about using unboxed
types.
Use foreign import (a GHC extension) to plug into fast libraries:
This may take real work, but… There exist piles of
massively-tuned library code, and the best thing is not
to compete with it, but link with it.
Chapter 8 describes the foreign function interface.
Don't use Floats:
If you're using Complex, definitely use
Complex Double rather than Complex
Float (the former is specialised heavily, but the latter
isn't).
Floats (probably 32-bits) are almost always a bad idea, anyway,
unless you Really Know What You Are Doing. Use Doubles. There's
rarely a speed disadvantage—modern machines will use the same
floating-point unit for both. With Doubles, you are much less
likely to hang yourself with numerical errors.
One time when Float might be a good idea is if you have a
lot of them, say a giant array of Floats. They take up
half the space in the heap compared to Doubles. However, this isn't
true on a 64-bit machine.
Use a bigger heap!
If your program's GC stats (-S RTS option)
indicate that it's doing lots of garbage-collection (say, more than
20% of execution time), more memory might help—with the
-M<size> or
-A<size> RTS options (see
Section 4.16.2).